![]() ![]() This extends to boss battles, where you’ll often be doing most of your damage by taking advantage of this, as you’ll only chip away at their health with any other attacks. You want to attack enemies until they enter Spirit disruption, at which point they’ll show a red dot and you can hit them for an animation where you do a large amount of damage (again, like Sekiro). Basic attacks, running, and jumping don’t use any of your Spirit, but using stronger attacks, martial art skills, spells, blocking, dodging, and deflecting do.īut the same goes for enemies it’s similar to the posture gauge in Sekiro. Combat is now based around parries and carefully balancing offense and defense via the Spirit system. Instead there’s a new stamina system inspired by Sekiro as well as standard-issue healing items. To start, it is with great joy I tell you that the constant stamina management, Ki Pulses, and the loss of most of your persistent healing every time you move to a new area, are all gone. But it also offers significantly less combat depth than Nioh while forcing players to fight the same handful of enemies over and over again. Most of these issues, thankfully, are not present in Wo Long: Fallen Dynasty, which still has exciting combat, fun weapons, and offers some entertaining spins on Romance of the Three Kingdoms and its (somewhat) historical characters. ![]() While I found a lot to like about that game, some of its quirks royally got on my nerves. ![]() After reviewing Nioh 2 I swore I’d never review another Souls-like again. ![]()
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